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E-11-Flying The Numbers - Kerbal Space Program

Posted by Non-Hamster on September 22nd, 2012

In this episode I follow through on the thought from the last one.  Stuff is just too big so I go back to basics and remove all mods except for one.

I kept the mechjeb most NOT because it can fly the ship for me but because it provides a lot of information.  Numbers that make flying a successful mission just a bit easier and I prove it by flying to a good orbit without looking at the map view until I'm there.

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