Is it just me or is Blender's learning curve just a tad steep? I suppose it's to be expected given all that it's capable of doing that there's just no really easy way to get into full gear with it because of all the different things you need to know to come up with good quality models and animation.
However, me being me, I just had to dive in and take a shot at creating a human looking character. The results were, to say the least, unusual looking. I am not a hamster, I swear that the unfortunate guy I made in this thing looked more like a collection of Mopar performance parts than he did any form of human being. There were impossible angles and surfaces that shouldn't have been there. There was also at least what I *think* was an extra arm that I still can't figure out where it came from or how it got attached to his head.
Needless to say, it's back to the drawing board.