E-11-Flying The Numbers – Kerbal Space Program

In this episode I follow through on the thought from the last one. Stuff is just too big so I go back to basics and remove all mods except for one.

I kept the mechjeb most NOT because it can fly the ship for me but because it provides a lot of information. Numbers that make flying a successful mission just a bit easier and I prove it by flying to a good orbit without looking at the map view until I’m there.

E-10-Stuff Is Too Big – Kerbal Space Program

After countless explosions and mission failures of all kinds I have come to the conclusion that I’m just trying to build too large. Therefore I think I need to go back to the smaller parts and lay off of using the mod parts for now. The idea being to concentrate on building something that works out of that… THEN think about building bigger with mod parts.